Publications

 

Journal Papers:

 

Lin, Y.-T., *Chen, M.-P., Chang, C.-H. & Chang, P.-C. (2017). Exploring the peer interaction effects on learning achievement in a social learning platform based on social network analysis. International Journal of Distance Education Technologies, 15(3), in press. (EI, SCI)

*Chen, M. P., Wong, Y. T., & Wang, L. C. (Jan, 2014). Effects of type of exploratory strategy and prior knowledge on middle school students' learning of chemical formulas from a 3D role-playing game. Educational Technology Research and Development (ETR&D), 62(2), 163-185. (SSCI, DOI 10.1007/s11423-013-9324-3)

*Chen, M. P., Wang, L. C., Chen, H. J., & Chen, Y. C. (Jan, 2014). Effects of type of multimedia strategy on learning of Chinese characters for non-native novices. Computers & Education, 70, 41-52. (SSCI, http://dx.doi.org/10.1016/j.compedu.2013.07.042)

Feng, C.Y. & *Chen, M. P. (2014). The effects of goal specificity and scaffolding on programming performance and self-regulation in game design. British Journal of Educational Technology, 45(2), 285-302. (SSCI, DOI: 10.1111/bjet.12022)

Lin, M. H., Chen, M. P., & Chen, C. F. (2013). Exploring peer scaffolding opportunities on experiential problem solving learning. In C. Badica, N. T. Nguyen & M. Brezovan (eds.), Computational collective Intelligence: Technologies and applications (LNCS, vol. 8083, pp. 572-581). Berlin, Springer. doi: 10.1007/978-3-642-40495-5_57.

Wang, L. C. & *Chen, M. P. (2012). Effects of the sequence of game-play and game-design on novices’ motivation, flow, and performance. In Z. Pan, A. D. Cheok, W. Mueller, M. Chang and M. Zhang (eds.), Transactions on edutainment VII, (LNCS, vol. 7220, pp. 46-55). New York: Springer. (ISSN: 1867-7207) doi: 10.1007/978-3-642-31439-1_5

Wang, L. C. & *Chen, M. P. (2012). Effects of learning style and gender consciousness on novices’ learning from game-play. Knowledge Management & E-Learning: An International Journal (KM&EL), 4(1), 563-577.

Mampadi, F., Chen, S. Y., Ghinea, G., & Chen, M. P. (2011, May). Design of adaptive hypermedia learning systems: A cognitive style approach. Computers & Education, 56(4), 1003-1011.

Chen, N. S., Hwang, G. J., Chen, M. P. & Huang, W. Y. (2010). Technology enhanced learning: Moving theory into practice. Knowledge Management & E-Learning: An International Journal (KM&EL), 2(1), 1-5.

Tseng, J. S. & *Chen, M. P. (2010). Instructor-led or learner-led for elementary learners to learn computer-based music composition? Knowledge Management & E-Learning: An International Journal (KM&EL), 2(1), 17-29. (NSC 97-2511-S-003-008-MY2)  

Wang, L. C. & *Chen, M. P. (2010). The effects of type of game strategy and preference-matching on flow experience and performance in learning to program from game-based learning. Innovations in Education and Teaching International (IETI), 47(1), 39-52. (SSCI, Impact Factor: 0.900/2009, NSC 97-2511-S-003-008-MY2)  

Lee, C. Y. & Chen, M. P. (2010). Taiwanese junior high school students' mathematics attitudes and perceptions toward virtual manipulatives. British Journal of Educational Technology, 41(2), Colloquium, E17-E21.  

Chen, M. P., Wu, C. C., Chiu, C. H., Lee, H. L. & Chen, M. C. (2009). Teaching abstract computer science concepts to high school students: A multiple-perspective approach. International Journal on Digital Learning Technology, 1(4), 266-286.  

Chen, M. P. (2009). An evaluation of the ELNP e-learning quality assurance program: Perspectives of gap analysis and innovation adoption. Educational Technology & Society, 12(1), 18-33. (SSCI, Impact Factor: 1.067/2009, NSC 94-2520-S-003-003)

Chen, M.P. & Wang, L.C. (2009). The effects of type of interactivity in experiential game-based learning. In M. Cheng, R. Kuo, Kinshuk, G.-D. Chen & M. Hirose (Eds.), Learning by playing: Game-based education system design and development (LNCS, vol.5670, pp. 273-282). 

Lee, C. Y. & *Chen, M. P. (2009). A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge. Computers & Education, 52(3), 530-542. (SSCI, Impact Factor: 2.059/2009)

Yen, J. C. & *Chen, M. P. (2008). Patterns of reflection for problem-solving in a mobile learning environment. International Journal of Education and Information Technology, 2(1), 13-17. (ISSN: 2074-1316)(NSC 96-2520-S-147-001)

Wang, L. C. & *Chen, M. P. (2008). Enhancing ICT skills learning through peer learning: Perspectives of learning style and gender. International Journal of Education and Information Technology, 2(1), 18-23. (ISSN: 2074-1316) (NSC 96-2629-S-003-001)

Chen, M. P. (2008). The effects of level-of-interactivity and gender on learners' achievement and attitude in an e-learning course on computer graphics. WSEAS Transactions on Advances in Engineering Education, 5(4), 220-231. (ISSN: 1790-1979) (NSC 96-2629-S-003-001)

Lee, C. Y. & *Chen, M. P. (2008). Bridging the gap between mathematical conjecture and proof through computer-supported cognitive conflicts. Teaching Mathematics and its Applications, 27(1), 1-10. (ISSN 0268-3679, Online ISSN: 1471-6976)

   

黃皓伶、陳明溥*、邱寶萱 (2012, 7). 不同探索式遊戲學習策略對國小流感防治概念學習之影響數位學習科技, 4(3), 1-16.   

翁韻婷、陳明溥*、羅怡帆 (2012, 3). 角色扮演遊戲融入5E學習環對國中化學式相關概念學習之影響數位學習科技, 4(2), 23-37.   

廖經益、翁瑞鋒、曾憲雄、陳明溥 (2012, 3). 以擬題活動作為教學策略提升重修班學生學習的動機數位學習科技, 4(2), 63-81.  

張陳明、陳明溥、林哲宇 (2011, 1). 目標設定與回饋對網路使用者任務執行成效之影響數位學習科技, 3(1), 42-61.

陳袕恣B陳明溥、韓宜娣 (2011, 1). 鷹架類型與先備知識對高職電腦軟體應用課程之成效探討數位學習科技, 3(1), 101-120.

王麗君、陳明溥 (2011, 1). 應用遊戲策略幫助學習者程式語言抽象概念學習之探討全球華人計算機教育應用學報(GCJCE), 7(1&2), 13-24.  

許瑋芷、陳明溥 (2010). 數學表徵及數學自我效能對國小學生樣式推理學習成效之影響數位學習科技, 2(3), 42-60.

蕭貴徽、陳明溥 (2010). 資訊科技融入模式與學習風格對國小學生藝術鑑賞之學習表現與態度影響教學科技與媒體, 92, 66-77.

吳文萍、陳明溥、周韻芳 (2008). 學習支持與先備知識對進階學習者程式設計專題成效與態度之探討教學科技與媒體, 84, 36-48.

陳明溥、阮惠嵐、蔡育亭 (2008). 數位教學設計專業人員對技能鑑定之看法探討國立臺南大學理工研究學報, 42(1), 73-86.

 

 

 

 

Conference Papers (2011-present):

 

Chen, M. P. & Lin, S. J. (2016). Effect of encoding strategy on students’ pair-learning of lever principle from AR game-play. Paper presented at the International Workshop on Technology Enhanced Collaborative Learning (TECL) in conjunction with the International Conference on Collaboration Technologies (CollabTech 2016), Kanazawa, Japan. Sept. 14-17, 2016.

Chen, M. P. & Tsai, C. C. (2016). Augmented-reality as a scaffolding tool for learning geometry. Paper presented at the World Conference on Educational Media and Technology – EdMedia 2016, Vancouver, Canada. June 28 – 30, 2016.

Chen, M. P., Cheng, C. H. & Liao, B. C. (2015). AR-Lab for learning science concepts: Two case studies. Paper presented at the International Conference on Computers in Education (ICCE) – ICCE 2015, Hangzhou, China, Nov. 30 – Dec. 4, 2015. 

Chen, M. P. & Liao, B. C. (2015). Augmented reality laboratory for high school electrochemistry course. Paper presented at The 15th IEEE International Conference on Advanced Learning Technologies – ICALT 2015, Hualien, Taiwan. July 6-9, 2015. 

Chen, M. P. & Cheng, C. H. (2015). AR-Lab for junior high school students to learn convex lens image forming. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan. May 8-11, 2015.

Lin, M. H., *Chen, M. P., & Chen, C. F. (2015). Effects of question prompts and self-explanation on database problem solving in a peer tutoring context. In N. T. Nguyen, B. Trawinski, & R. Kosala (eds.), Intelligent information and database systems (LNAI, vol. 9012, pp. 180-189). Proceedings of the 7th Asian Conference, ACIIDS 2015, Bali, Indonesia, March 23-25, 2015, Part II.

Chen, M. P. & Ren, H. Y. (2013). Designing a RPG game for learning of mathematics concepts. 2013 Proceedings of the Second IIAI International Conference on Advanced Applied Informatics (pp. 217-220). August 31 - September 4, 2013, Matsue, Japan. (DOI 10.1109/IIAI-AAI.2013.51) 

Chen, H. H.-J., Chen, M. P., Chen, N. S., & Yang, C. (2012). Pre-service teachers’ views on using adventure video games for language learning. Paper presented at the 6th European Conference on Games Based Learning. University College Cork, Cork, Ireland. Oct. 4-5, 2012.

Chen, M. P., Chen, N. S., & Chen W. N. (2012). Helping novices to learn Alice programming through collaborative pair-programming. International Workshop on Technology-Enhanced Collaborative Learning, The Sixth International Conference on Collaboration Technologies (CollabTech 2012). Sapporo, Hokkaido, Japan, August 27-29, 2012.  

Chen, M. P., Chen, N. S., & Chen W. N. (2012). Effects of collaborative pair-programming and type of feedback on novices’ learning to program using Alice. International Conference of Educational Innovation through Technology (EITT 2012). Tsinghua University, Beijing, China, August 10-12, 2012.  

Wang, L.C. & Chen, M.P. (2012). The effects of cognitive-affective interaction strategy on novices’ creative performance in game design project. Paper presented at the 12th IEEE International Conference on Advanced Learning Technologies (ICALT 2012). Rome, Italy, July 4-5, 2012.  

Chen, M.P. & Chen, H.J. & Chen, Y.C. (2011). The application of multimedia strategies for learning Chinese characters. Paper accepted by the Workshop on Technology Enhanced Language Learning of the 19th International Conference on Computers in Education (ICCE 2011). Chiang Mai, Thailand, Nov. 28-Dec. 2, 2011.   

Chuang, T.Y., Chen, N.S., Chen, M.P., Shen, C.Y. & Tsai, C.M. (2011). Digital game literacy: The difference between parents and their children. Paper presented at the 5th European Conference on Games Based Learning, The National and Kapodistrian University of Athens, Greece, Oct. 20-21, 2011.

Shen, C.Y., Chen, M.P., Chen, N.S., Chuang, T.Y. & Huang, Y.C. (2011). The effectiveness of game-based learning on students’ mnemonic techniques and perceptions. Paper presented at the 5th European Conference on Games Based Learning, The National and Kapodistrian University of Athens, Greece, Oct. 20-21, 2011.

Wang, L.C. & Chen, M.P. (2011). Effects of type of learning approach on novices’ motivation, flow, and performance in game-based learning. Paper presented at the 6th International Conference on E-Learning and Games, Edutainment Conference (Edutainment 2011). Taipei, Taiwan, Sept. 7-9, 2011.

Wang, L.C. & Chen, M.P. (2011). The relationships of social economic status and learners’ motivation and performance in learning from a game-design project. Paper presented at the 11th IEEE International Conference on Advanced Learning Technologies (ICALT 2011). Georgia, USA: University of Georgia, July 5-7, 2011.  

Chen, H.H.J., Chen, M.P., Chen, N.S. & Chang, B. (2011). Investigating the effects of an adventure video game on second language vocabulary learning. Poster presented at the 7th Games+Learning+Society Conference (GLS 7.0). Wisconsin, USA: University of Wisconsin–Madison, June 15-17, 2011.

Chang, B., Chen, N.S., Chen, M.P. & Chen, H.H.J. (2011). A path of deploying game-based learning into classroom: An empirical study on multiple mice supported arithmetic exercises mini-game. Paper presented at the 7th Games+Learning+Society Conference (GLS 7.0). Wisconsin, USA: University of Wisconsin–Madison, June 15-17, 2011.

   

陳明溥、孫佩均、張書豪、錡洛誼 (2016). 擴增實境情境感知學習:以臺中英語觀光城為例「台灣教育傳播暨科技學會」2016年國際學術研討會,台北淡江大學,20161216-17日。 

林敏慧、陳明溥、施宇森 (2016). 體驗式問題解決學習框架中發現鷹機會與建構多層式同儕助教指導20屆全球華人電腦教育應用大會(GCCCE 2016),香港香港教育學院,2016523-27日。 

豐佳燕、陳明溥 (2016). 樂高融入電腦遊戲設計課程對國小學童學習程式之影響20屆全球華人電腦教育應用大會(GCCCE 2016),香港香港教育學院,2016523-27日。 

陳明溥、任欣堯、錡洛誼、呂郁欣 (2015). 國小學生在不同數位環境學習質因數概念之探討「台灣教育傳播暨科技學會」2015年國際學術研討會,台北台灣大學,20151120-21日。 

陳明溥、趙靖怡、張書豪、盧健瑋 (2015). 探究式數位遊戲於地震防災之應用第十一屆台灣數位學習發展研討會(TWELF 2015),高雄高雄師範大學,20151112-13日。 

陳明溥、廖邦捷 (2015). AR實驗室以高中電化學反應實驗為例19屆全球華人電腦教育應用大會(GCCCE 2015),台灣中央大學,2015525-29日。 

陳明溥、廖邦捷、吳宗學 (2014). 擴增型態與引導策略對高中電化學反應概念學習之影響第十屆台灣數位學習發展研討會(TWELF 2014),台北台灣師範大學,20141113-14日。 

陳明溥、蔡承哲 (2014). 擴增實境於高中數學空間概念學習之探討18屆全球華人電腦教育應用大會(GCCCE 2014),中國上海市華東師範大學. May 26-30, 2014.   

楊湘儀、陳明溥、徐日薇、林思汝 (2013). 擴增實境遊戲於國小登革熱防治概念學習之探討「台灣教育傳播暨科技學會」2013年國際學術研討會,台北淡江大學,2013126-7日。(TAECT學生論文組:優秀論文獎)  

郭映汝、陳明溥、鄭嘉鴻、廖邦捷 (2013). 擴增實境遊戲於國中板塊運動學習之探討。第九屆台灣數位學習發展研討會(TWELF 2013),台中台中教育大學,20131127-28日。 

王麗君、陳明溥 (2013). Effects of ICT skills on learner’s creativity and motivation in game design activity. 17屆全球華人電腦教育應用大會(GCCCE 2013),中國:北京大學. May 27-31, 2013.   

豐佳燕、陳明溥 (2013). 目標特定性與鷹架支持對國小學童學習遊戲程式設計之影響17屆全球華人電腦教育應用大會(GCCCE 2013),中國:北京大學. May 27-31, 2013.   

李京翰、陳明溥、張偵益、蔡承哲 (2012, 12). 數位學習環境之回饋策略對國中生化學酸鹼中和單元學習之影響。「台灣教育傳播暨科技學會」2012年國際學術研討會,嘉義嘉義大學,20121130-121日。(TAECT傑出論文獎)  

羅怡帆、陳明溥、許燕欣、邱寶萱 (2012, 10). 體驗式遊戲策略與數學學習信心對國中生比例式課程學習之影響(The effects of experiential gaming strategies and mathematics confidence on junior high school students’ performances of learning proportional concepts)。第八屆台灣數位學習發展研討會,台南成功大學,20121026-27日。 

豐佳燕、陳明溥 (2012). 不同教學方式與創意自我效能對國小學生故事動畫創作學習成效與態度之影響(The effects of instructional strategies and creative self-efficacy on animated stories for elementary students). 16屆全球華人電腦教育應用大會(GCCCE 2012). 台灣台南大學. May 28-June 1, 2012.  

許燕欣、陳明溥、楊湘儀、邱寶萱 (2012). 結合虛擬遊戲與擴增實境於外來種生物課程之設計(Combining virtual game and augmented reality for learning the alien species). 16屆全球華人電腦教育應用大會(GCCCE 2012). 台灣台南大學. May 28-June 1, 2012.  

郭映汝、陳明溥、趙靖怡 (2012). 應用引導探究遊戲與擴增實境於學習防震概念之設計(Applying guided-inquiry and augmented reality in designing a learning game for learning earthquake prevention). 16屆全球華人電腦教育應用大會(GCCCE 2012). 台灣台南大學. May 28-June 1, 2012.  

蔡承哲陳明溥張偵益李京翰 (2012). 以擴增實境技術輔助探究式遊戲:以化學虛擬實驗室為例(Using augmented reality to enhance inquiry-game-based learning: Chemistry virtual laboratory as an example). 16屆全球華人電腦教育應用大會(GCCCE 2012). 台灣台南大學. May 28-June 1, 2012.  

伍宏麟 、陳明溥、林承俞 (2011). 機器人融入程式語言學習之探討。「台灣教育傳播暨科技學會」2011年國際學術研討會,台北文化大學,2011122-3日。(TAECT傑出論文獎)  

楊登智、陳明溥、李京翰 (2010, 12). 鷹架策略與自我效能對國小學習者流感防治之遊戲式數位學習成效與態度之影響。「台灣教育傳播暨科技學會」2011年國際學術研討會,台北文化大學,2011122-3日。(TAECT學生論文組:傑出論文獎)  

翁韻婷、陳明溥、羅怡帆 (2011). 角色扮演遊戲融入5E學習環對國中化學式相關概念學習之影響。第七屆台灣數位學習發展研討會,台北台灣科技大學,2011114-5日。 

黃皓伶、陳明溥、邱寶萱 (2011). 不同探索式遊戲學習策略對國小流感防治概念學習之影響。第七屆台灣數位學習發展研討會,台北台灣科技大學,2011114-5日。 

豐佳燕、陳明溥 (2011). 目標層次與鷹架策略對國小學童程式設計學習成效與認知負荷之影響(The effects of goal specify and scaffolding strategies on learners’ performance and cognitive load of programming). 15屆全球華人電腦教育應用大會(GCCCE 2011),研討會論文。中國杭州:浙江大學. May 29~31, 2011. (The Excellent Paper Award of GCCCE 2011)

陳明溥、戴谷州、陳年興 (2011). 程式語言視覺化工具融入教學之效益探討(Exploring the effects of visualization tool on learning to program). 15屆全球華人電腦教育應用大會(GCCCE 2011),研討會論文。中國杭州:浙江大學. May 29~31, 2011.

楊登智、陳明溥、黃皓伶 (2011, 1). 數位遊戲中探究式學習對國中生流感防治概念的影響。悅趣化數位學習國際學術研討會,屏東,201117-8日。

劉裕芬、陳明溥、李京翰 (2011, 1). 角色扮演融入探究式學習之遊戲學習設計:以全球暖化課程為例。悅趣化數位學習國際學術研討會,屏東,201117-8日。

趙靖怡、陳明溥、翁韻婷 (2011, 1). 國小學生學習防震概念之引導探究式遊戲設計。悅趣化數位學習國際學術研討會,屏東,201117-8日。

任欣垚、陳明溥、林承俞 (2011, 1). 策略遊戲應用於全民國防教育課程之設計。悅趣化數位學習國際學術研討會,屏東,201117-8日。

邱寶萱、陳明溥、羅怡帆 (2011, 1). 發現式學習遊戲於外來種生物課程之設計。悅趣化數位學習國際學術研討會,屏東,201117-8日。

 

 


[  Back to ILT  ]  | Research Team | Projects | Publications | Lab News | Courses |